2.9 TARN RULES
2.9.1 FAILURE TO FOLLOW SIM TARN RULES AND YOU WILL BE KICKED/BANNED FROM THE SIM
2.9.2 LEGAL WAR TARN
* Must be a War Tarn for combat.
* Must be metered and a no regeneration meter.
* Tarns must be the 20/20 or less. 20 max health metered, 20 maximum speed.
* Must be killed in 20 or less arrow shots.
* No Tarn avi’s. No Racing tarns.
* Unlimited tarns per side -One tarnsmen per Tarn
* Passenger exception-captive, you can take only ONE captive out of the sim on a tarn.
2.9.3 REZZING A TARN
* Tarns can be rezzed before the alarm is given and up to 5 minutes after the alarm has been sounded. This applies to ALL attackers/defenders/allies coming in later and noncombatants.
*Tarns can fly into combat after the raid alarm has been sounded.
2.9.4 TARN COMBAT & TARNSMAN
* A Tarnsman is out of combat and can not fight/run/move (he must stay in place as badly injured and can be tied up as a captive) when:
1. The tarn dies and the tarnsman is on it, regardless of the height (tarn must be derezzed).
2. Tarn Meter Reaches Zero and the tarn does not automatically fall, the tarn must be landed and derezzed.
3. Tarn has lag issues , crashes , or is stuck in prims (tarn is considered “down” and must be derezzed).
4. Tarnsman is Bubbled (zero on GM meter) while riding the tarn, the tarn must be landed. Tarn stays. Do not call a new tarn.
2.9.5 DRAFT BASKET TARNS
* Draft basket Tarns are NO COMBAT tarns used for roleplay/escape. Neither Driver/passengers are allowed to shoot from them or use them in combat.
* Must be metered and a no regeneration meter.
* Tarns must be the 10/15 or less. 10 max health metered, 15 maximum speed.
*Must be killed in 10 or less arrow shots.
* Any Free can use a draft tarn
2.9.6 REZZING A DRAFT TARN
* Tarns can be rezzed before the alarm is given and up to 5 minutes after the alarm has been sounded. This applies to ALL attackers/defenders/allies coming in later and noncombatants.
*Tarns can be flown after the raid alarm has been sounded.
2.9.7 DRAFT TARN & DRIVERS & PASSENGERS
* Driver and Passengers are out of combat and cannot fight/run/move (they must stay in place as badly injured and can be tied up as a captive) when:
1. The tarn dies and the Driver/Passengers are on the tarn, regardless of the height (tarn must be derezzed).
2. Tarn Meter Reaches Zero and the tarn does not automatically fall, the tarn must be landed and derezzed.
3. Tarn has lag issues , crashes , or is stuck in prims (tarn is considered “down” and must be derezzed).
4. Driver is Bubbled (zero on GM meter) while riding the tarn, the tarn must be landed. Tarn stays. Do not call a new tarn.